carita
Junior Member
Posts: 93
|
Post by carita on Jan 4, 2007 8:52:17 GMT -5
HIGH 2x Standard Missile Launchers 1x Small NOS MED 3x racial Jammers 1x Cap recharger LOW 1x Signal Disorienter Amplifier
-Missilelaunchers can be siwtched for rocketlaunchers for powergrid saving, though shorter range -NOS can be switched for a small railgun if skill lacks, though I would recomend not -signal disorienter amplifier can be switched for PDU
My calculations say that a bit of luck and this ship should be able to take on a corm.
for a more groupsetup I would sugest
HIGH 2x standard missile launchers 1x 150mm railgun with Iron charges MED 2x Raical jammers 2x cap rechargers LOW 1x PDU
-can keep the jammers running non stop and don't have to get in range for NOS -should also be able to keep the Railgun going and still cap should be good, for quite a while atleast
|
|
axelstryder
Junior Member
Quisque Est Barbarus Alio
Posts: 59
|
Post by axelstryder on Jan 4, 2007 9:08:32 GMT -5
I take it you're very bored Carita? Still good job on the setups! Keep it up
|
|
|
Griffon
Jan 6, 2007 11:05:52 GMT -5
Post by kristov on Jan 6, 2007 11:05:52 GMT -5
Its a tough call wether to go with racial or multi's, you have to know the enemy your up against first. which can prove tricky, so perhaps on the assumption that most people we fight are in caldari ships 2x caldari jammers and 1xmisc just in case. Good job though. I'm really pleased to see this coming along nicely! Kris
|
|
carita
Junior Member
Posts: 93
|
Griffon
Jan 6, 2007 16:53:46 GMT -5
Post by carita on Jan 6, 2007 16:53:46 GMT -5
lill bummer with the Griffon is that multi jammers drain the cap in a nutszy
|
|
|
Post by kristov on Jan 7, 2007 8:41:28 GMT -5
ah right. its not a problem in the scorp never tried it on anything else. okay. Quick question, does anyone use the cap boosters, i've never tried them... I was wondering if its possible to use one along with a WCS, but keep the WCS offline and only put it online if you need it. hence needing a cap boost to get it to 99% so you can put the module online and escape.... just an idea i don't know at all if its worth it. Does waste 2 slots though.. :S
|
|
carita
Junior Member
Posts: 93
|
Griffon
Jan 10, 2007 10:48:49 GMT -5
Post by carita on Jan 10, 2007 10:48:49 GMT -5
capboosters work quite well, never used them on a big ship though only on a frig
|
|
|
Griffon
Jan 11, 2007 10:42:13 GMT -5
Post by mojo on Jan 11, 2007 10:42:13 GMT -5
I'm not sure you can put a module online whilst in space. you can put it offline though
|
|
|
Griffon
Jan 11, 2007 13:34:45 GMT -5
Post by kristov on Jan 11, 2007 13:34:45 GMT -5
You can put them online though you need something like 98% of capacitor. Unless its been changed in revalations.
Kris
|
|
carita
Junior Member
Posts: 93
|
Griffon
Jan 12, 2007 6:03:33 GMT -5
Post by carita on Jan 12, 2007 6:03:33 GMT -5
however, fitting stabs will increase survivalablility = they need less ships. catch my drift?
|
|
|
Griffon
Jan 12, 2007 6:14:53 GMT -5
Post by kristov on Jan 12, 2007 6:14:53 GMT -5
lol, yes. very good point carita good thinking
|
|